Universal
USD Validator
Stop shipping broken assets. Upload any 3D file to get clean, industrial-grade OpenUSD + a comprehensive Health Report.
Automated Compliance for Houdini · Unreal Engine · Apple Vision Pro
Drop your raw asset
OBJ · GLB · GLTF · STL · 3MF · DAE · PLY (Splats) · USD / USDA / USDC
Full USD Composition
VariantSets, Payloads, and References — the complete composition arc toolkit.
Compliance Validated
Every asset passes UsdUtils ComplianceChecker for ARKit and RealityKit compatibility.
Isaac Sim Ready
Custom physics schema with friction, mass, and restitution metadata embedded.
Supported Formats
If trimesh or our USD pipeline can read it, we clean it and return USD + GLB + USDZ, with a lint report and review link.
Standard Wavefront geometry. Materials via .mtl, UVs and normals fully preserved.
From: Maya, Blender, 3ds Max
OBJ → GLB (trimesh) → USD → GLB preview
Binary glTF with embedded textures. Direct path with minimal changes — PBR materials carried through.
From: Blender, Sketchfab, web engines
GLB → USD (trimesh) → GLB preview
Text-format glTF. Same material fidelity as GLB, separate texture files.
From: Blender, Khronos ecosystem
GLTF → USD (trimesh) → GLB preview
Geometry-only mesh from CAD/slicers. No UVs or materials — we assign defaults.
From: Fusion 360, SolidWorks, PrusaSlicer
STL → GLB (trimesh) → USD → GLB preview
Modern manufacturing format with color and material data. Full geometry extraction.
From: Fusion 360, Cura, BambuStudio
3MF → GLB (trimesh) → USD → GLB preview
COLLADA XML with scene hierarchy, transforms, and material bindings.
From: SketchUp, Maya, COLLADA exporters
DAE → GLB (trimesh) → USD → GLB preview
Mesh PLY gets full geometry healing and LODs. Point-cloud PLY (Gaussian Splats) preserves vertex colors and orientations.
From: Blender, Gaussian Splatting, LiDAR, photogrammetry
PLY → USD (mesh or point-cloud) → GLB preview
Re-lint and health-check existing USD. Fixes default prim, up-axis, units, and generates browser preview.
From: Houdini, Omniverse, Maya USD
USD → normalized USD (refinement) → GLB preview